- +(0-2) to Melee range Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. All have the Projectile keyword, projectile supports will only affect them when used with a ranged weapon rather than a melee weapon. Trigger gems. Any melee skill can be used as the trigger for the following trigger gems.
- Jan 08, 2016 1. Wait for them to do a ground attack, they will raise their front legs, exposing the weak spot (glowing Sac) on their belly. Shoot here, or melee and then move the Hek back. Range is your friend against Juggernauts, although Cover is your bestie once the quills come at you!
- Quick Melee is an ability which affects only a small range around one meter in front. All Quick Melee attacks deal 30 damage and very slightly knock the enemy back. The heroes who cannot perform Quick Melee in any circumstance are Reinhardt and Brigitte, because their primary attack is.
Hi everyone, this is my first build and I want your opinion/suggestion to improve it! ^^ Videos This is a video at lvl 46 in a map of same level. ONE PUNCH MAN IS REAL! https://www.youtube.com/watch?v=UqZVQ_0aqOI&featur PROS - High damage and probably medium/fast clear speed - No crit based (cheapest gear) - It works without 6L gear ('Facebreaker' and 'The bringer of rain, Nightmare Bascinet') - High HP pool! more than 6k! - High armour without chest! (more than 10k) - 50% block! (this means that 50% of the attacks can't hurt you) - Instant leech and mana leech (No more potions of life/mana!) - Facebreaker.. this means one punch man! - Ancestral warchief.. this means one punch totem! CONS: - Can't do maps without life leech - Probably can't do physical reflect maps (not tested yet) - Probable can't do elemental reflect maps (not tested yet) - Rare gear can be difficult to cap resistances.. Theory. (And Path of Building Pastebin) We use Infernal Blow skill, that converts half of Physical Damage to Fire Damage, applying a special debuff to enemies. If the enemy dies while affected by this debuff, they will explode, dealing fire damage to nearby enemies. This damage cannot be reflected to us. We use Hatred and Herald of Ash to increase our damage. Blood Rage that applies a buff that deals physical damage to the player over time, while increasing attack speed and life leech. Killing an enemy while this buff is active refreshes the buff duration, and has a chance to grant a frenzy charge (that means more attack speed). We summon a flame golem to increase our damage (15-20%) and place an Ancestral Warchief Totem on bosses to increase our melee damage (8-18%). Both can help us to make some more dps. We use the classic: CWDT + Immortal Call + Molten Shell + Increased Duration for defensive! We get endurance charges when block thanks to The Bringer of Rain helmet. Basically, we can leech a lot of life, deal good aoe dmg and maybe facetank some bosses. Self buffed, no potions used: Around 6 hits per second.. And leeching 4k life on hit (instantly) With Lion's Rorar Granite Flask: Over 250k dps! Near 100% life on hit xD There is a pastebin for Path of Building app:https://pastebin.com/meFrj3cS Class: I choose scion for this build because I wanted to help a friend. I think that the ascendancies should be: - Marauder Ascendancy: Berserker = increased damage, leech and attack speed. - Duelist Ascendancy: Any duelist can be awesome, but I prefer Slayer because the 40% increased damage to rare/boss (I need to try if it can run physical reflect maps with the 50% phys. Refl. from slayer ascendancy) Bandits: - Help Oak will be nice for the life regen, increased physical damage and reduction of physical damage taken. - Help Kraityn is another good option for fastspeed clearing maps, this give us more atk speed and movement speed - We don't help to alira, we are a non-crit build - Kill all.. we have enough passives, help oak or kraityn Required gear: Complete your gear with rares. - Resistances (until cap to 75%) - Add # to # physical damage to attacks (This provide high damage) - Maximum life - Another stats you need, like dex or int. - % Increased physical damage / % Increased melee physical damage while wearing a shield - % Increased maximum life - Any resistance you need to cap. Skills Infernal Blow + Added Fire + Multistrike/Melee Splash + Elemental Damage with Attacks This will be our main skill. We need to put in the helmet to make a 6L skill. We can swap between multistrike for single and melee splash for more aoe dmg. Infernal blow has the AOE tag, but this is only for the explosion until a enemy dead with the debuff, the initial hit is single target Hatred + Herald of Ash + Blood Rage This skills don't need any support and there are 3.. the shield is the best place! Cast When Damage taken + Immortal Call + Molten Shell + Increased Duration This is a defensive setup.. all gems should be at max lvl. You can put the Flame golem instead molten shell, and add another support to the totem in gloves. Summon Flame Golem + Faster Attacks/Culling Strike + Ancestral Warchief + Shield Charge This add some of dmg. The flame golem adds damage buff and ancestral warchief too, amazing for bosses! I prefer use the culling strike support to kill hard bosses (it can be killed by the golem, by the totem or by your shield charge). You can remove the flame golem and place it in boots, and place faster attacks too for improve your movement with shield charge and the ancestral warchief totem dmg (and more cullings for bosses). Pantheon - Major God: 'Soul of the Brine King' ~ You can avoid some stun and frozen, more stun and block recovery (this is like an stun) and 50% reduced effect of chill! - Minor God: 'Soul of Yugul' ~ 25% reduced reflected damage taken.. Its all we need. Enchantment (Lab) The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness and Vulnerability for Offence) % increased Attack and Cast Speed if you've Killed Recently (DPS) of Damage Leeched as Life and Mana if you've Killed Recently (Survival) % increased Infernal Blow Damage (BiS) % of Infernal Blow Physical Damage gained as Extra Fire Damage (Extra dmg) % increased Infernal Blow Area of Effect (More AoE) Passives 40 points: Master of the Arena, Bravery, Art of the Gladiator, Defiance 50 points: Golem's Blood, Cloth and Chain, Iron Reflexes 60 points: Life and mana leech (small node), Retaliation, Testudo, Born to Fight 70 points: Heart of the Warrior, Warrior's Blood, Diamond Skin, Solidity 90 points: Vaal Pact, Hired Killer, Coordination, Jewel, Jewel. 100 points: Sanctity, Discipline and Training, Amplify The 26 remaining (all have 123 passives, but scion can reach to 126), you should look for life nodes, resistances you need, physical damage.. and you can refund some passives to get more useful stats: Some Leveling tips - Equip Infernal blow as soon as possible (for scion is in act 1 after complete first quest 'Enemy at the Gate', buy it to Neesa) - Equip the other gems as soon as posible.. you will get them while leveling ^^ - At lvl 8 you can wear Meginord's girdle (Important for facebrakers) - At lvl 16 you can wear Facebreaker, and can remove the weapon*(NOTE: Only if you have the meginord's girdle or any item with 'Add # to # physical damage to attacks). - You can wear any shield for defense. - You can wear any armour chest and make it 4L (easy on harbinguer league with Binding orb) to add supported gems to Infernal blow (melee splash, added fire, melee physical damage and faster attacks/elemental damage for attacks, depends of your mana regen. Tabula rasa would be nice.. its 6L, and can add Life leech or life on hit..) - You can wear, for leveling, the Deidbell Gilded Sallet at lvl 42. (the 10 to 20 physical damage and 20% increased melee physical damage is worth it) - You can wear Redblade Tramplers (boots) and Great Old One's Ward (Shield) at lvl 46. - Raise to lvl 67 and you can equip The Bringer of Rain (Helmet). Swap chest gems to helmet and enjoy the easy 6L :D. *Note: You cannot wear a chest with this helmet.. but you can wear it for the appearance! This means that chest will not provide any stat. - Until you have life/mana leech you will need potions.. :S - Look for rare items to complete the build and enjoy like a 'Berta en celo'. xD Last edited by Loladdin on Aug 29, 2017, 2:08:00 AM | Posted by on Aug 20, 2017, 4:30:47 PM |
Nice build im trying out right now but would be amazing if you could add a leveling section! | Posted by on Aug 20, 2017, 8:10:26 PM |
' Added some leveling tips and the pantheon! :S | Posted by on Aug 23, 2017, 4:37:04 AM |
I've been loving this build so far. The only drawback that I'm starting to see is I don't do so well on single target. I just hit 60 and I need to get the Redblade boots still. Bosses are a bit of a challenge. One punch! | Posted by Murlyn on Aug 26, 2017, 3:01:26 AM |
Loving the build! Fun to play and handles pretty fell. No problems single-targetting bosses | Posted by on Aug 26, 2017, 4:05:25 PM |
Holy shit this looks so interesting !!! However before I kreygasm deep into it, I wonder, does it have any viability for T15/T16/UberAtziri+Shaper ? | Posted by JayJayFly on Aug 26, 2017, 5:13:31 PM |
Posted by Dawid120 on Aug 26, 2017, 8:14:51 PM | |
' Yea, I finally got the right gear so single-targetting is awesome now. But I've run into an issue with resistances. Finally hit maps and my resistances just dropped like a rock. What are you doing to negate that issue? Thanks! | Posted by Murlyn on Aug 27, 2017, 2:23:59 AM |
Tala moana warrior! Well, first of all say this is a Theory Crafted Build. This means I have NOT tested it, so I can not upload any video. (When the patch comes out in Spanish I will try the build while I see the lore). Anyway, I'll try to show you how to get the resistors to cover since it is one of the weaknesses of this build. ^^ The resistances issues: You can get it directly with the jewelry (rings and amulet). Since they are not unique objects, you should find them with a lot of resistance value (+35%) and each piece should have at least 1-2 resistances. Add # Physical damage to attacks (this is mandatory) Maximum life (I think that at least 40-50) Resistances (search as 'Pseudo elemental resistances' and put them having a value of at least 60-70%, since it will be the sum of resistances) This is an example of ring's research: http://poe.trade/search/omohotakohoruk This is an example for amulets.. http://poe.trade/search/ugabahariuzita You should find jewels too! (Max resistances in jewels are 15% if I'm correct.. but you will wear around 6 jewels! That's so much resistances!!) http://poe.trade/search/onakakikosukit With 3 items you can cap all resistances if each item have at least 35-40% of each resistance and jewels can help and provide so much damage! I hope this will help you! See you in Wraeclast exile! Last edited by Loladdin on Aug 27, 2017, 4:17:47 AM | Posted by on Aug 27, 2017, 4:13:23 AM |
' Tala moana warrior! Remember you will have any item with: 'Add # to # Phyisical damage to attacks' You mustn't wear any weapon, we're PUNCH MAN! If you haven't got any item with add physical damage to attacks you will need a weapon until you get belt, helmet or shield (listed in guide). Or any ring/amulet. I hope this help you! God bless you on this fine day, Exile! | Posted by on Aug 27, 2017, 4:22:25 AM |
General Melee weapon (Crit) modding (to stack into Infinite Damage) in Warframe. And this combo counter will track how many hits have been made. The Combo counter is RESET after 3s of not hitting any enemies with your melee – however duration can be increased with mods such as the one above: body count.
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City of Heroes Electric Melee/ Shield Defense Brute Guide by ThugsRus
I. IntroductionII. Primary Power Set
III. Secondary Power Set
IV. Pool Powers and Epic Pool Powers
V. Extras
VI. Sample Builds
I. Introduction
So you want to be a human wrecking ball? Electric Melee / Shield Defense is a great choice. With all of my builds I always focus on how to squeeze out every bit of goodness out of my characters so please no hate for my MIN / MAX focus in this guide.
Electric Melee is arguably the best AoE Brute out there but I’m not here to debate “Rage+Footstomp=game over!”. Electric Melee has four AoE attacks but two that are most used are Thunderstrike and Lightning Rod. With 120% Recharge, Thunderstrike has a six second recharge and Lightning Rod has a 28 Second recharge. Both attacks hit everyone around you and deal massive damage and knocks everyone down.
Shield Defense should be renamed to “The Best Defense … ” The reason for this is that Shield Defense is a VERY good offense. Shield Charge is basically another Lightning Rod (500-550 cap)with a faster animation speed and deals more damage (540-580 cap). Against All Odds is an aura that pumps up your damage output per enemy in melee range. These two huge offensive abilities coupled with a good offensive set make Shield Defense a popular choice of MIN / MAX players.
Choosing Electric Melee with Shield Defense is an amazing duo of powers. With this combination you have superior damage, superior mitigation and on-par defense to other brutes.
Damage – Against All Odds provides about a 90% bonus to damage when surrounded by 10 mobs or more.
Mitigation – Thunderstrike = AoE knockdown, Lightning Rod = AoE knockdown, Shield Charge = AoE knockdown, (Ball Lightning slotted w/Rag Proc = AoE knockdown). With this array of powers all with AoE knockdown, mobs are very rarely on their feet. If they aren’t standing they aren’t doing damage. Typically purple lt’s will be dead before they can get a single shot off.
Defense – with seven inexpensive IO Sets you can reach 40% ranged and melee defense by level 37. At this time you’ll have about 12-14 resist to all but psionic. From this point you can begin your final push to 50 and start aiming at nicer IO sets that’ll boost your HP, regen, resists and AoE defense. Once completed with sets and accolades you’ll be looking at:
45+% melee defense
45+% ranged defense
40+% AoE defense
31 – 34% Smashing – Lethal Resist
11 – 18% Other Resist
2200 – 2400 hit points
250 – 300% regen
45% Defense Debuff Resistance
13.8% Recharge Debuff Resistance
You can increase any of these numbers but you’ll be lowering something else. It’s all personal preference.
45+% melee defense
45+% ranged defense
40+% AoE defense
31 – 34% Smashing – Lethal Resist
11 – 18% Other Resist
2200 – 2400 hit points
250 – 300% regen
45% Defense Debuff Resistance
13.8% Recharge Debuff Resistance
You can increase any of these numbers but you’ll be lowering something else. It’s all personal preference.
Build Strategy
Enhance your strengths. Shield Defense is an offensive powerhouse that has moderate positional defenses and below average resistances. With this setup it’s most beneficial to cap positional defenses, increase hit points, increase hp regen and then push resistances in that order. It’s not the most defensive brute in the game, but most of your oppenents will usually be on their backs from all your knockdown so it doesn’t matter.
II. Primary Power SetElectrical MeleeEnhance your strengths. Shield Defense is an offensive powerhouse that has moderate positional defenses and below average resistances. With this setup it’s most beneficial to cap positional defenses, increase hit points, increase hp regen and then push resistances in that order. It’s not the most defensive brute in the game, but most of your oppenents will usually be on their backs from all your knockdown so it doesn’t matter.
Overview Electric Melee lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!
Personal Comment: Electric Melee is endurance heavy, sub-par vs. single target, and one of the best AoE damage brutes available.
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage Minor Damage(Smashing/Energy) (35dmg)
Recharge Fast
Minimum Level 1 (Brute)
Effects Melee, Foe Sleep, -Endurance
Personal Comment: I never took this power. I don’t see the need for a fast recharge / minor damage attack when aiming for +130% overall recharge. Personally I use Havoc Punch as my fast attack since it recharges at 2 seconds.
Slotting Recommendation: no comments
Recharge Fast
Minimum Level 1 (Brute)
Effects Melee, Foe Sleep, -Endurance
Personal Comment: I never took this power. I don’t see the need for a fast recharge / minor damage attack when aiming for +130% overall recharge. Personally I use Havoc Punch as my fast attack since it recharges at 2 seconds.
Slotting Recommendation: no comments
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage Moderate Damage(Smashing/Energy) (65.8 dmg)
Recharge Moderate
Minimum Level 1 (Brute)
Effects Melee, Foe Sleep, -Endurance
Personal Comment: Average single target quick attack. Only used for cleanup or EB’s or AV’s.
Slotting Recommendation: Touch of Death set of 6 or Mako’s set of 6 depending on your positional defenses.
Recharge Moderate
Minimum Level 1 (Brute)
Effects Melee, Foe Sleep, -Endurance
Personal Comment: Average single target quick attack. Only used for cleanup or EB’s or AV’s.
Slotting Recommendation: Touch of Death set of 6 or Mako’s set of 6 depending on your positional defenses.
Jacobs Ladder
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Damage High Damage(Energy) (62.6)
Recharge Moderate
Minimum Level 2 (Brute)
Effects Melee(Cone), Foe Sleep, -Endurance
Personal Comment: LONG animation time makes this a very hated power in my book. It’s technically an AoE but the cone is so narrow that hitting more than 1-2 targets is challenging. When juiced up and at the +damage cap this power has an incredibly high damage cap and my jaw usually drops when i see it’s numbers. My most recent build drops this power since I’ve been focused on killing 16 mobs at once vs. worrying about single target damage. I do miss it, but Ancillary Power Pools can fill the void.
Slotting Recommendation: Multi Stirke set of 6 or Obliteration set of 6
Recharge Moderate
Minimum Level 2 (Brute)
Effects Melee(Cone), Foe Sleep, -Endurance
Personal Comment: LONG animation time makes this a very hated power in my book. It’s technically an AoE but the cone is so narrow that hitting more than 1-2 targets is challenging. When juiced up and at the +damage cap this power has an incredibly high damage cap and my jaw usually drops when i see it’s numbers. My most recent build drops this power since I’ve been focused on killing 16 mobs at once vs. worrying about single target damage. I do miss it, but Ancillary Power Pools can fill the void.
Slotting Recommendation: Multi Stirke set of 6 or Obliteration set of 6
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge Long
Minimum Level 6 (Brute)
Effects Self +Damage, +To-Hit
Personal Comment: Build up + Lightning Rod + Shield Charge = 52 lt’s and less will all be dead.
Slotting Recommendation: Gaussian Synchronized Fire Control set of 6
Minimum Level 6 (Brute)
Effects Self +Damage, +To-Hit
Personal Comment: Build up + Lightning Rod + Shield Charge = 52 lt’s and less will all be dead.
Slotting Recommendation: Gaussian Synchronized Fire Control set of 6
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage High Damage(Smashing/Energy) (81.7 dmg)
Recharge Slow
Minimum Level 8 (Brute)
Effects Melee(Area of Effect)
Foe Disorient, Knockback
Personal Comment: Love this power, hate the radius and animation time. This AoE power has only a range of 7 which means that if you are surrounded by mobs, unless the mobs behind you are glued to your butt, they aren’t going to be hit. The radius is 3.5 ft from the point of impact. This means that you need to imagin a small circle of impact around the target you are hitting to maximize your target potentials. Once you figure that out, the damage and recharge of this power make it one of your primary damage dealers. This power recharges in 6 seconds and deals a huge amount of damage.
Slotting Recommendation: Most Important The best upgrade I ever made was adding a Force Feedback +Recharge Proc to this power. Some one needs to do the math on this for me, but this thing fires about 40% of the time. When it fires, Thunderstrike is back up in 4 seconds and your hasten, lightning rod, build up, and shield charge will all be back up in 3/4 the time. I’m guessing it works out to about a 30% overall plus to your global recharge time. Besides that i recommend slotting Obliteration set of 5 and later Armageddon set of 5.
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage High Damage(Smashing/Energy) (81.7 dmg)
Recharge Slow
Minimum Level 8 (Brute)
Effects Melee(Area of Effect)
Foe Disorient, Knockback
Personal Comment: Love this power, hate the radius and animation time. This AoE power has only a range of 7 which means that if you are surrounded by mobs, unless the mobs behind you are glued to your butt, they aren’t going to be hit. The radius is 3.5 ft from the point of impact. This means that you need to imagin a small circle of impact around the target you are hitting to maximize your target potentials. Once you figure that out, the damage and recharge of this power make it one of your primary damage dealers. This power recharges in 6 seconds and deals a huge amount of damage.
Slotting Recommendation: Most Important The best upgrade I ever made was adding a Force Feedback +Recharge Proc to this power. Some one needs to do the math on this for me, but this thing fires about 40% of the time. When it fires, Thunderstrike is back up in 4 seconds and your hasten, lightning rod, build up, and shield charge will all be back up in 3/4 the time. I’m guessing it works out to about a 30% overall plus to your global recharge time. Besides that i recommend slotting Obliteration set of 5 and later Armageddon set of 5.
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
Recharge Fast
Minimum Level 12 (Brute)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Personal Comment: Who needs taunt when you are laying waste to the masses. The only mobs that won’t stick to you are any group of more than 16. In that case there’s nothing you can do.
Slotting Recommendation: no comments https://hpyzco.weebly.com/blog/download-latex-for-mac.
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
Recharge Fast
Minimum Level 12 (Brute)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Personal Comment: Who needs taunt when you are laying waste to the masses. The only mobs that won’t stick to you are any group of more than 16. In that case there’s nothing you can do.
Slotting Recommendation: no comments https://hpyzco.weebly.com/blog/download-latex-for-mac.
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target’s Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target’s Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Bug! This power is currently bugged. If a Proc Invention enhancement is placed in the power, Chain Induction’s 100% chance of jumping to another target will be changed to the much lower percentage of the Proc, such as Mako’s Bite: Chance of Lethal Damage 20%, for example.
Damage Moderate Damage(Smashing/Energy) (55.1 dmg)
Recharge Slow
Minimum Level 18 (Brute)
Effects Melee, Foe -Endurance, +Special
Personal Comment: Love this power. Fast animation, decent damage, jumps to multiple targets. A few complaints: The power will not jump targets if you add a proc to it. This really cripples your ability to slot decent sets into this power. Counter strike global offensive wiki. Second complaint: If the damage you deal with CI kills your target, it won’t jump to the next target.
Slotting Recommendation: 4 slot kinetic combat for the melee defense, add a 5th slot with an accuracy. Later set of 5 Hecatomb.
Recharge Slow
Minimum Level 18 (Brute)
Effects Melee, Foe -Endurance, +Special
Personal Comment: Love this power. Fast animation, decent damage, jumps to multiple targets. A few complaints: The power will not jump targets if you add a proc to it. This really cripples your ability to slot decent sets into this power. Counter strike global offensive wiki. Second complaint: If the damage you deal with CI kills your target, it won’t jump to the next target.
Slotting Recommendation: 4 slot kinetic combat for the melee defense, add a 5th slot with an accuracy. Later set of 5 Hecatomb.
Lightning Clap
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Recharge Slow
Minimum Level 26 (Brute)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Personal Comment: Knockback Magnitude 5.19 means mobs go flying in every direction. No thank you. Skip this power.
Slotting Recommendation: no comments
Minimum Level 26 (Brute)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Personal Comment: Knockback Magnitude 5.19 means mobs go flying in every direction. No thank you. Skip this power.
Slotting Recommendation: no comments
Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by Fury.
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by Fury.
Bug! This power is currently bugged. If a Damage Proc Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.
Damage Superior Damage(Energy) (147.8 dmg)
Recharge Slow
Minimum Level 32 (Brute)
Effects Targeted Point Blank Area of Effect
Foe Knockback
Self Teleport
Personal Comment: Massive damage, you can teleport to the target location, knocks everyone down, and has the best animation in the game. What’s more to love? (oh yeah, the fact you still have shield charge ready to fire … )
Slotting Recommendation: set of 6 Obliteration
III. Secondary Power SetShield DefenseRecharge Slow
Minimum Level 32 (Brute)
Effects Targeted Point Blank Area of Effect
Foe Knockback
Self Teleport
Personal Comment: Massive damage, you can teleport to the target location, knocks everyone down, and has the best animation in the game. What’s more to love? (oh yeah, the fact you still have shield charge ready to fire … )
Slotting Recommendation: set of 6 Obliteration
Overview -Shield Defense is a defensive powerset released in Issue 13, it is available to Tankers, Scrappers, and Brutes. Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. Your training with the shield enables you to protect your nearby allies boosting their defenses.
Powers
Deflection
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Active Defense is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Recharge Fast
Minimum Level 1 (Brute)
Effects Toggle
+DEF(Melee), +Res(Lethal, Smashing)
Personal Comment: One power to handle both melee defense and lethal / smashing resist makes slotting this power challenging, but we work with what we’ve got.
Slotting Recommendation: Many choices here. Aim to cap your def bonus then stack some resist if you have room (I suggest 3 LotG + 2 steadfast)
Minimum Level 1 (Brute)
Effects Toggle
+DEF(Melee), +Res(Lethal, Smashing)
Personal Comment: One power to handle both melee defense and lethal / smashing resist makes slotting this power challenging, but we work with what we’ve got.
Slotting Recommendation: Many choices here. Aim to cap your def bonus then stack some resist if you have room (I suggest 3 LotG + 2 steadfast)
Battle Agility
Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
Your incredible reflexes allow you to position your shield to deflect incoming ranged damage. While Deflection is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs. Recharge: Fast
Recharge Fast
Minimum Level 2 (Brute)
Effects Toggle
+DEF(Ranged, AoE), +Res(Defense Debuff)
Personal Comment: Toggle Ranged Defense is nice on all melee bosses but 90% of the time you’ll have this on.
Slotting Recommendation: Either set of 4 LotG or set of 6 Red Fortune.
Minimum Level 2 (Brute)
Effects Toggle
+DEF(Ranged, AoE), +Res(Defense Debuff)
Personal Comment: Toggle Ranged Defense is nice on all melee bosses but 90% of the time you’ll have this on.
Slotting Recommendation: Either set of 4 LotG or set of 6 Red Fortune.
True Grit
Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
Minimum Level 4 (Brute)
Effects Auto
Self +Res (Cold, Energy, Fire, Negative Energy, Toxic), +MaxHealth
Personal Comment: The bonus to hitpoints is awesome (unless you are working on the Ironman / Unbreakable badge since damage taken doesn’t count unless you drop below your base hp). The hitpoint bonus loses it’s sparkle after 50 when you start getting accolades, but I still have this power 3 slotted. Maxing out the resist for this power has always been lower priority to me than hitpoints.
Slotting Recommendation: set of 3 Miracle or set of 3 Numina
Effects Auto
Self +Res (Cold, Energy, Fire, Negative Energy, Toxic), +MaxHealth
Personal Comment: The bonus to hitpoints is awesome (unless you are working on the Ironman / Unbreakable badge since damage taken doesn’t count unless you drop below your base hp). The hitpoint bonus loses it’s sparkle after 50 when you start getting accolades, but I still have this power 3 slotted. Maxing out the resist for this power has always been lower priority to me than hitpoints.
Slotting Recommendation: set of 3 Miracle or set of 3 Numina
Active Defense
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
Recharge: Very Long
Minimum Level 10 (Brute)
Effects Click
Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
Personal Comment: HATE this power! This power is your 1 click imuunity power which is great, but I have two major complaints. The first is that you have to click it each time it’s up which means that this is your one and only auto power. Get used to watching hasten all the time because +recharge is less important that losing all your toggles from a hold / stun. Second complaint, this power has a 1.5 second cast time and lasts 120 seconds and recharges at 200 seconds base but at 60 seconds when juiced up on Speed Boost. This means that 1 / 40 of your time will always be spent casting this power and having your build-up / lightning rod interupted by this power will drive you crazy. Heaven help you if you leave a recharge IO in it because then it’s up every 52 seconds.
Slotting Recommendation: 1x Cytoskeleton Exposure ( this buffs all your mag resists including defense debuff resist, plus it has zero recharge).
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
Recharge: Very Long
Minimum Level 10 (Brute)
Effects Click
Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
Personal Comment: HATE this power! This power is your 1 click imuunity power which is great, but I have two major complaints. The first is that you have to click it each time it’s up which means that this is your one and only auto power. Get used to watching hasten all the time because +recharge is less important that losing all your toggles from a hold / stun. Second complaint, this power has a 1.5 second cast time and lasts 120 seconds and recharges at 200 seconds base but at 60 seconds when juiced up on Speed Boost. This means that 1 / 40 of your time will always be spent casting this power and having your build-up / lightning rod interupted by this power will drive you crazy. Heaven help you if you leave a recharge IO in it because then it’s up every 52 seconds.
Slotting Recommendation: 1x Cytoskeleton Exposure ( this buffs all your mag resists including defense debuff resist, plus it has zero recharge).
Against All Odds
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Recharge Slow
Minimum Level 16 (Brute)
Effects Toggle
Self +DMG
Foe -DMG, Taunt
Personal Comment: This power supplements your damage output and is magnified by other damage boosters. I’ve read the numbers and it seems that it adds somewhere between 55-90% to your overall damage output. I need someone to explain the math to me, but with 16 mobs on me, this power + Fulcrum Shift + assault I’m sitting at +650% damage in combat attributes.
Slotting Recommendation: 1x end red
Minimum Level 16 (Brute)
Effects Toggle
Self +DMG
Foe -DMG, Taunt
Personal Comment: This power supplements your damage output and is magnified by other damage boosters. I’ve read the numbers and it seems that it adds somewhere between 55-90% to your overall damage output. I need someone to explain the math to me, but with 16 mobs on me, this power + Fulcrum Shift + assault I’m sitting at +650% damage in combat attributes.
Slotting Recommendation: 1x end red
Phalanx Fighting
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
BUG! When using MIDS to build your villain, MIDS will report a large defense increase when Phalanx Fighting is enabled. I recommend turning this power off in MIDS and just knowing you have a 3.75% defense bonus to all defensive postions.
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
BUG! When using MIDS to build your villain, MIDS will report a large defense increase when Phalanx Fighting is enabled. I recommend turning this power off in MIDS and just knowing you have a 3.75% defense bonus to all defensive postions.
Minimum Level 20 (Brute)
Self +DEF(Melee, Ranged, AoE)
Personal Comment: +3.75% defense to all positions with no end cost and another power you can slot a LotG:recharge in makes this power a no brainer. If you team alot, it only gets better.
Slotting Recommendation: Def IO, or LotG: Recharge if you don’t already have 5 other places.
Self +DEF(Melee, Ranged, AoE)
Personal Comment: +3.75% defense to all positions with no end cost and another power you can slot a LotG:recharge in makes this power a no brainer. If you team alot, it only gets better.
Slotting Recommendation: Def IO, or LotG: Recharge if you don’t already have 5 other places.
Grant Cover
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge: Slow
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge: Slow
Recharge Slow
Minimum Level 28 (Brute)
Effects Toggle
Team (but not self) +DEF(All)
Personal Comment: Great team buff and a good self defense debuff resist. Also another good spot for a LotG: Recharge.
Slotting Recommendation: EndIO or Set of 3 LotG or Cytoskeleton Exposure
Minimum Level 28 (Brute)
Effects Toggle
Team (but not self) +DEF(All)
Personal Comment: Great team buff and a good self defense debuff resist. Also another good spot for a LotG: Recharge.
Slotting Recommendation: EndIO or Set of 3 LotG or Cytoskeleton Exposure
Shield Charge
You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes in a long cone in front of you, most foes that are struck by your Shield Charge will be knocked down. Damage: Superior, Recharge: Very Long.
You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes in a long cone in front of you, most foes that are struck by your Shield Charge will be knocked down. Damage: Superior, Recharge: Very Long.
Recharge Very Long
Damage Superior (Smashing) (147.8)
Minimum Level 35 (Brute)
Effects Click
Foe Knockdown
Self Teleport
Personal Comment: Ah yes, the best of the best! Fast Animation, self teleport, Massive damage, foe knockdown make this one of the best powers in the game.
Slotting Recommendation: Obliteration Set of 6.
Damage Superior (Smashing) (147.8)
Minimum Level 35 (Brute)
Effects Click
Foe Knockdown
Self Teleport
Personal Comment: Ah yes, the best of the best! Fast Animation, self teleport, Massive damage, foe knockdown make this one of the best powers in the game.
Slotting Recommendation: Obliteration Set of 6.
One With the Shield
When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little Endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that One With the Shield is unaffected by Attack Rate changes. Recharge: Very Long
When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little Endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that One With the Shield is unaffected by Attack Rate changes. Recharge: Very Long
Recharge Very Long
Minimum Level 38 (Brute)
Effects Click
Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP
Personal Comment: This is basically a “oh no, i’m going to die” power. Personally I skip this power because I like to avoid death by planning my build for survivability and if things get that hairy, i’ll pop a respite.
Slotting Recommendation: no comments
IV. Pool Powers and Epic Pool PowersPool Powers: Minimum Level 38 (Brute)
Effects Click
Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP
Personal Comment: This is basically a “oh no, i’m going to die” power. Personally I skip this power because I like to avoid death by planning my build for survivability and if things get that hairy, i’ll pop a respite.
Slotting Recommendation: no comments
Fighting: Tough Weave
Personal Comment: Not required, but the added lethal / smashing resist and the large bonus from weave makes this pool HIGHLY recommended.
Slotting Recommendation: 3 slot titanium coating in Tough, and 3-4 slot LotG in Weave
Fitness: Swift Hurdle Health Stamina
Personal Comment: Electric Melee / Shield is an endurance pig. Stamina is required and having health invaluable.
Slotting Recommendation: 3 numina / miracle in health, 4 slot stamina with Performance Shifter
Personal Comment: Electric Melee / Shield is an endurance pig. Stamina is required and having health invaluable.
Slotting Recommendation: 3 numina / miracle in health, 4 slot stamina with Performance Shifter
Speed: Hasten, Super Speed
Personal Comment: Every build I’ve made in this game excapt DB stalker has required Hasten. This one is no exception
Slotting Recommendation: 3 slot Recharge IO until perma, then 2 slot Recharge IO.
Personal Comment: Every build I’ve made in this game excapt DB stalker has required Hasten. This one is no exception
Slotting Recommendation: 3 slot Recharge IO until perma, then 2 slot Recharge IO.
Jumping: Combat Jumping, Super Jump
Personal Comment: I love having combat jumping for it’s movement increase. Having the added defense at .07 end cost is a bonus. This ability is also highly valuable just for the slotting options.
Slotting Recommendation: 2-3 slot Zephyr AND / OR 1-3 Slot LotG
Personal Comment: I love having combat jumping for it’s movement increase. Having the added defense at .07 end cost is a bonus. This ability is also highly valuable just for the slotting options.
Slotting Recommendation: 2-3 slot Zephyr AND / OR 1-3 Slot LotG
Medicine: Aid Self
Personal Comment: Would make a good choice since mobs are rarely standing up and you shouldn’t worry about interuptions, but I’ve never taken this power.
Personal Comment: Would make a good choice since mobs are rarely standing up and you shouldn’t worry about interuptions, but I’ve never taken this power.
Leadership: Maneuvers, Assault, Tactics
Personal Comment: Too endurance expensive for the bonuses these powers grant.
Personal Comment: Too endurance expensive for the bonuses these powers grant.
Ancillary / Epic Pool
Mu Mastery
Personal Comment: This is the pool I have always used. Mu Lightning and Ball Lightning are the powers I recommend. Mu Lightning does very good single target damage and can be used in you standard single target attack chain to replace Jacob’s Ladder. Ball Lightning is a great ranged AoE that can be cast between every Lightning Rod, Shield Charge, and Thunder Strike. Socketing Ball Lightning with Ragnorok Chance to Knockdown is an invaluable addition to your AoE knockdown arsenal. I tried out Electric Fences and though it’s a great AoE the two big problems with this power is the damage is pathetic and this power negates your ability to keep everyone on their backs. Immobalized opponents can’t be knocked down. All your Ancillary Pool attacks are not effected by Damage buffs and debuffs. So build up and ball lightning won’t do any extra damage. This is useful to know if you ever are debuffed and need to deal damage. I have also noticed that mobs running vengeance are easier to hit using these powers.
Slotting Recommendation: Elec Fences (5 Positron + Trap Hunter Proc), Mu Lightning (5 decimation or 5 apocolypse), Ball Lightning (5 slot Positron + Ragnorok chance for knockdown)
Mu Mastery
Personal Comment: This is the pool I have always used. Mu Lightning and Ball Lightning are the powers I recommend. Mu Lightning does very good single target damage and can be used in you standard single target attack chain to replace Jacob’s Ladder. Ball Lightning is a great ranged AoE that can be cast between every Lightning Rod, Shield Charge, and Thunder Strike. Socketing Ball Lightning with Ragnorok Chance to Knockdown is an invaluable addition to your AoE knockdown arsenal. I tried out Electric Fences and though it’s a great AoE the two big problems with this power is the damage is pathetic and this power negates your ability to keep everyone on their backs. Immobalized opponents can’t be knocked down. All your Ancillary Pool attacks are not effected by Damage buffs and debuffs. So build up and ball lightning won’t do any extra damage. This is useful to know if you ever are debuffed and need to deal damage. I have also noticed that mobs running vengeance are easier to hit using these powers.
Slotting Recommendation: Elec Fences (5 Positron + Trap Hunter Proc), Mu Lightning (5 decimation or 5 apocolypse), Ball Lightning (5 slot Positron + Ragnorok chance for knockdown)
Mace Mastery
Personal Comment: haven’t tried it.
Personal Comment: haven’t tried it.
Soul Mastery
Personal Comment: looks similar to mu, haven’t tried it.
Personal Comment: looks similar to mu, haven’t tried it.
Leviathan Mastery
Personal Comment: I’ve been very tempted to try out Arctic Breath. Being able to deal -resist on a pack of mobs prior to lightning rod / shield charge will be fun to try, but I’m not ready for another respec yet.
Personal Comment: I’ve been very tempted to try out Arctic Breath. Being able to deal -resist on a pack of mobs prior to lightning rod / shield charge will be fun to try, but I’m not ready for another respec yet.
![Melee Punch Dmg Melee Punch Dmg](/uploads/1/3/4/3/134382644/461628275.png)
Melee Punch Dmg 1
Unlockable ShieldsThe following shields are unlockable.
Ascendant Full Shield (Unlocked by Defeating 200 Council) – Very cool Shield
Ascendant Half Shield (Unlocked by Defeating 200 Council)
Talsorian Shield (color tintable) (Unlockable with 100 Vanguard Merits at the Vanguard purchase station in the Rikti War Zone)
Roman Shield [2] (Unlocked with Centurion Badge)
Roman Engineer Shield [3] (Unlocked with Centurion Badge)
Romulus Soldier Shield [4] (Unlocked with Centurion Badge)
Romulus General Shield [5] (Unlocked with Centurion Badge)
Romulus Shield (color tintable) (Unlocked with Roman Badge)
Nictus Shield (partially colour tintable) (Unlocked by defeating Nictus Romulus 5 times)
Rularuu Shield – Coolest Shield in the game, imo
-Complete Technician Naylor’s level 35-40 arc “Last Stand on Mole Point Bravo”
-Complete Efficiency Expert Pither’s level 45-50 arc “Alone in the Darque”
-Complete Scirocco’s level 40-45 arc “The Hammer of the World”
I recommend doing Scirocco’s Patron Arc because it leads to “Hammer of the World” which gives this shield as reward
Ascendant Half Shield (Unlocked by Defeating 200 Council)
Talsorian Shield (color tintable) (Unlockable with 100 Vanguard Merits at the Vanguard purchase station in the Rikti War Zone)
Roman Shield [2] (Unlocked with Centurion Badge)
Roman Engineer Shield [3] (Unlocked with Centurion Badge)
Romulus Soldier Shield [4] (Unlocked with Centurion Badge)
Romulus General Shield [5] (Unlocked with Centurion Badge)
Romulus Shield (color tintable) (Unlocked with Roman Badge)
Nictus Shield (partially colour tintable) (Unlocked by defeating Nictus Romulus 5 times)
Rularuu Shield – Coolest Shield in the game, imo
-Complete Technician Naylor’s level 35-40 arc “Last Stand on Mole Point Bravo”
-Complete Efficiency Expert Pither’s level 45-50 arc “Alone in the Darque”
-Complete Scirocco’s level 40-45 arc “The Hammer of the World”
I recommend doing Scirocco’s Patron Arc because it leads to “Hammer of the World” which gives this shield as reward
Accolades
(In Order of priority / ease to achieve) –
1. Invader Auto: Self +5% Max HP
2. High Pain Threshold Auto: Self +10% Max HP
3. Born in Battle Auto: Self +5% Max HP, +5 Max Endurance
4. Marshal Auto: Self +5 Max Endurance
(In Order of priority / ease to achieve) –
1. Invader Auto: Self +5% Max HP
2. High Pain Threshold Auto: Self +10% Max HP
3. Born in Battle Auto: Self +5% Max HP, +5 Max Endurance
4. Marshal Auto: Self +5 Max Endurance
Melee Punch Dmg Free
Getting these accolades will grant you:
+300 hitpoints
+3.4 hp / sec regeneration
+10.0 max endurance
+0.30 end / sec recovery increase
+300 hitpoints
+3.4 hp / sec regeneration
+10.0 max endurance
+0.30 end / sec recovery increase
Standard Level 50 Attack Chains:
AoE – Bosses
1.Build up, Lightning Rod, enemies fall down, you gain aggro on all of them.
2. Thunderstrike, Ball Lightning, Shield Charge
(switch BL and SC, if FF+Recharge procs)
3. Thunderstrike, Chain Induction, Ball Lightning.
4. Build UP —> back to 1. until dead.
AoE – Bosses
1.Build up, Lightning Rod, enemies fall down, you gain aggro on all of them.
2. Thunderstrike, Ball Lightning, Shield Charge
(switch BL and SC, if FF+Recharge procs)
3. Thunderstrike, Chain Induction, Ball Lightning.
4. Build UP —> back to 1. until dead.
AoE Lt’s
1. Walk into group, yawn.
2. Wait til your Fury is above 50%.
3. Build Up, Lightning Rod, Shield Charge.
4. What? one is still standing? Havok punch …
1. Walk into group, yawn.
2. Wait til your Fury is above 50%.
3. Build Up, Lightning Rod, Shield Charge.
4. What? one is still standing? Havok punch …
Single Target Attack Chain (humility 101)
Havok Punch, Mu Lightning (or Jacob’s Ladder), Chain Induction, and Thunder Strike if nothing else is available. It’s not pretty but it gets the job done. When traveling with a party of 8 it’s usually better just to move on to the next group once there are 1-2 mobs left.
VI. Sample BuildsSample Level 40 Build:Havok Punch, Mu Lightning (or Jacob’s Ladder), Chain Induction, and Thunder Strike if nothing else is available. It’s not pretty but it gets the job done. When traveling with a party of 8 it’s usually better just to move on to the next group once there are 1-2 mobs left.
Level 40 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
———--
Level 1: Havoc Punch Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S’fstPrt-ResDam/Def+(37)
Level 2: Jacobs Ladder M’Strk-Acc/Dmg(A), M’Strk-Dmg/EndRdx(11), M’Strk-Dmg/Rchg(11), M’Strk-Acc/EndRdx(13), M’Strk-Acc/Dmg/EndRdx(34), M’Strk-Dmg/EndRdx/Rchg(40)
Level 4: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 6: True Grit Numna-Heal(A), Numna-Heal/Rchg(9)
Level 8: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 10: Swift Run-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Health Numna-Regen/Rcvry+(A)
Level 16: Against All Odds EndRdx-I(A)
Level 18: Chain Induction KntkC’bat-Acc/Dmg(A), KntkC’bat-Dmg/EndRdx(23), KntkC’bat-Dmg/Rchg(25), KntkC’bat-Dmg/EndRdx/Rchg(25), Acc(31)
Level 20: Stamina P’Shift-EndMod(A), P’Shift-EndMod/Rchg(27), P’Shift-EndMod/Acc(27)
Level 22: Active Defense HO:Cyto(A)
Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
Level 26: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 28: Build Up GSFC-ToHit/Rchg(A), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 30: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge M’Strk-Acc/Dmg(A), M’Strk-Dmg/EndRdx(36), M’Strk-Dmg/Rchg(36), M’Strk-Acc/EndRdx(36), M’Strk-Acc/Dmg/EndRdx(37), M’Strk-Dmg/EndRdx/Rchg(37)
Level 38: Grant Cover LkGmblr-Rchg+(A)
———--
Level 1: Havoc Punch Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S’fstPrt-ResDam/Def+(37)
Level 2: Jacobs Ladder M’Strk-Acc/Dmg(A), M’Strk-Dmg/EndRdx(11), M’Strk-Dmg/Rchg(11), M’Strk-Acc/EndRdx(13), M’Strk-Acc/Dmg/EndRdx(34), M’Strk-Dmg/EndRdx/Rchg(40)
Level 4: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(29), RedFtn-EndRdx(31)
Level 6: True Grit Numna-Heal(A), Numna-Heal/Rchg(9)
Level 8: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 10: Swift Run-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Health Numna-Regen/Rcvry+(A)
Level 16: Against All Odds EndRdx-I(A)
Level 18: Chain Induction KntkC’bat-Acc/Dmg(A), KntkC’bat-Dmg/EndRdx(23), KntkC’bat-Dmg/Rchg(25), KntkC’bat-Dmg/EndRdx/Rchg(25), Acc(31)
Level 20: Stamina P’Shift-EndMod(A), P’Shift-EndMod/Rchg(27), P’Shift-EndMod/Acc(27)
Level 22: Active Defense HO:Cyto(A)
Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
Level 26: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 28: Build Up GSFC-ToHit/Rchg(A), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 30: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge M’Strk-Acc/Dmg(A), M’Strk-Dmg/EndRdx(36), M’Strk-Dmg/Rchg(36), M’Strk-Acc/EndRdx(36), M’Strk-Acc/Dmg/EndRdx(37), M’Strk-Dmg/EndRdx/Rchg(37)
Level 38: Grant Cover LkGmblr-Rchg+(A)
| Copy & Paste this data into Mids’ Hero Designer to view the build |
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|——————————————————————-|
Sample Level 50 Build – Expensive
Villain Plan by Mids’ Villain Designer 1.401
http://www.cohplanner.com/
http://www.cohplanner.com/
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
———--
Level 1: Havoc Punch T’Death-Acc/Dmg(A), T’Death-Dmg/EndRdx(3), T’Death-Dmg/Rchg(3), T’Death-Acc/Dmg/EndRdx(5), T’Death-Dmg/EndRdx/Rchg(5), T’Death-Dam%(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S’fstPrt-ResDam/EndRdx(11), S’fstPrt-ResDam/Def+(13), ResDam-I(23)
Level 2: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def(29), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(40)
Level 4: True Grit Mrcl-Rcvry+(A), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15)
Level 6: Kick Empty(A)
Level 8: Thunder Strike Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Dmg(19), Oblit-Dmg/Rchg(19), FrcFbk-Rechg%(21)
Level 10:Swift Run-I(A)
Level 12:Hasten RechRdx-I(A), RechRdx-I(21)
Level 14:Health Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(43)
Level 16:Against All Odds EndRdx-I(A)
Level 18:Chain Induction Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Rchg(25), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Dmg(31)
Level 20:Stamina P’Shift-EndMod(A), P’Shift-EndMod/Rchg(27), P’Shift-EndMod/Acc(27), P’Shift-End%(42)
Level 22:Active Defense HO:Cyto(A)
Level 24:Phalanx Fighting DefBuff-I(A)
Level 26:Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(50)
Level 28:Build Up GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 30:Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(43)
Level 32:Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35:Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38:Grant Cover LkGmblr-Rchg+(A)
Level 41:Electrifying Fences Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(46), TotHntr-Dam%(48)
Level 44:Ball Lightning Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47:Tough TtmC’tng-ResDam/EndRdx(A), TtmC’tng-ResDam(48), TtmC’tng-ResDam/EndRdx/Rchg(48)
Level 49:Weave LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def(50)
———--
Level 1: Havoc Punch T’Death-Acc/Dmg(A), T’Death-Dmg/EndRdx(3), T’Death-Dmg/Rchg(3), T’Death-Acc/Dmg/EndRdx(5), T’Death-Dmg/EndRdx/Rchg(5), T’Death-Dam%(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S’fstPrt-ResDam/EndRdx(11), S’fstPrt-ResDam/Def+(13), ResDam-I(23)
Level 2: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def(29), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(40)
Level 4: True Grit Mrcl-Rcvry+(A), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15)
Level 6: Kick Empty(A)
Level 8: Thunder Strike Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Dmg(19), Oblit-Dmg/Rchg(19), FrcFbk-Rechg%(21)
Level 10:Swift Run-I(A)
Level 12:Hasten RechRdx-I(A), RechRdx-I(21)
Level 14:Health Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(43)
Level 16:Against All Odds EndRdx-I(A)
Level 18:Chain Induction Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Rchg(25), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Dmg(31)
Level 20:Stamina P’Shift-EndMod(A), P’Shift-EndMod/Rchg(27), P’Shift-EndMod/Acc(27), P’Shift-End%(42)
Level 22:Active Defense HO:Cyto(A)
Level 24:Phalanx Fighting DefBuff-I(A)
Level 26:Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(50)
Level 28:Build Up GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 30:Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(43)
Level 32:Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35:Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38:Grant Cover LkGmblr-Rchg+(A)
Level 41:Electrifying Fences Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(46), TotHntr-Dam%(48)
Level 44:Ball Lightning Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47:Tough TtmC’tng-ResDam/EndRdx(A), TtmC’tng-ResDam(48), TtmC’tng-ResDam/EndRdx/Rchg(48)
Level 49:Weave LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def(50)
| Copy & Paste this data into Mids’ Hero Designer to view the build |
|——————————————————————-|
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|——————————————————————-|
Sample Level 50 Build – VERY Expensive
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
———--
Level 1: Havoc Punch T’Death-Acc/Dmg(A), T’Death-Dmg/EndRdx(3), T’Death-Dmg/Rchg(3), T’Death-Acc/Dmg/EndRdx(5), T’Death-Dmg/EndRdx/Rchg(5), T’Death-Dam%(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S’fstPrt-ResDam/EndRdx(11), S’fstPrt-ResDam/Def+(13), ResDam-I(40)
Level 2: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx(11), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx/Rchg(50)
Level 4: True Grit Mrcl-Rcvry+(A), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15)
Level 6: Kick Empty(A)
Level 8: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), FrcFbk-Rechg%(21)
Level 10:Swift Run-I(A)
Level 12:Hasten RechRdx-I(A), RechRdx-I(21)
Level 14:Health Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(43)
Level 16:Against All Odds EndRdx-I(A)
Level 18:Chain Induction Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(23), Hectmb-Acc/Rchg(25), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Dmg(31)
Level 20:Stamina P’Shift-EndMod(A), P’Shift-EndMod/Rchg(27), P’Shift-EndMod/Acc(27), P’Shift-End%(42)
Level 22:Active Defense HO:Cyto(A)
Level 24:Phalanx Fighting LkGmblr-Rchg+(A)
Level 26:Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 28:Build Up GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 30:Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(43)
Level 32:Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35:Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38:Grant Cover LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
Level 41:Mu Lightning Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(46)
Level 44:Ball Lightning Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47:Tough TtmC’tng-ResDam/EndRdx(A), TtmC’tng-ResDam(48), TtmC’tng-ResDam/EndRdx/Rchg(48)
Level 49:Weave LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def(50)
———--
Level 1: Havoc Punch T’Death-Acc/Dmg(A), T’Death-Dmg/EndRdx(3), T’Death-Dmg/Rchg(3), T’Death-Acc/Dmg/EndRdx(5), T’Death-Dmg/EndRdx/Rchg(5), T’Death-Dam%(7)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S’fstPrt-ResDam/EndRdx(11), S’fstPrt-ResDam/Def+(13), ResDam-I(40)
Level 2: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx(11), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx/Rchg(50)
Level 4: True Grit Mrcl-Rcvry+(A), Mrcl-Heal(13), Mrcl-Heal/EndRdx(15)
Level 6: Kick Empty(A)
Level 8: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), FrcFbk-Rechg%(21)
Level 10:Swift Run-I(A)
Level 12:Hasten RechRdx-I(A), RechRdx-I(21)
Level 14:Health Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(43)
Level 16:Against All Odds EndRdx-I(A)
Level 18:Chain Induction Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(23), Hectmb-Acc/Rchg(25), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Dmg(31)
Level 20:Stamina P’Shift-EndMod(A), P’Shift-EndMod/Rchg(27), P’Shift-EndMod/Acc(27), P’Shift-End%(42)
Level 22:Active Defense HO:Cyto(A)
Level 24:Phalanx Fighting LkGmblr-Rchg+(A)
Level 26:Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 28:Build Up GSFC-ToHit/Rchg(A), GSFC-Build%(34), GSFC-ToHit(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40)
Level 30:Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(43)
Level 32:Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35:Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38:Grant Cover LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
Level 41:Mu Lightning Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(46)
Level 44:Ball Lightning Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47:Tough TtmC’tng-ResDam/EndRdx(A), TtmC’tng-ResDam(48), TtmC’tng-ResDam/EndRdx/Rchg(48)
Level 49:Weave LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def(50)
| Copy & Paste this data into Mids’ Hero Designer to view the build |
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